Wednesday, 22 August 2012

Ira Krakow's Blender 2.49b BGE Game Engine Part 2






The purpose of this video is to compare animation in Blender 3D modeling with animation in the Blender Game Engine. The animation results are different because the BGE uses a different physics engine, Bullet Physics, than the 3D animation engine. As you will see, because the default frame rates are different, animations generated in the BGE are faster (60 frames per second) than in Blender 3D (25 frames per second). I will show how to visualize animations in both, how to synchronize the animations between the BGE and Blender 3D, and the basic visualization settings in the BGE that will let you fine tune your game animations. I am using Blender 2.49b because, as far as I can tell, this is the only Blender version where you don't need Python scripting to synchronize the animations. Versions before 2.49 required you to have a Python script to set the default frame rate in the BGE. Blender 2.50, Alpha 0, has not fully implemented BGE animation yet. In 2.50 alpha 0, you can run a game and show visualizations, but you can't do animations in Blender 3D and have them show up in the BGE, or vice versa. Both of these can be done in 2.49b. I'll show you how to do both and why it's a good idea to be able to move smoothly back and forth between Blender 3D and the Blender BGE. So 2.49b seems to be the way to go if you want to do animation with the Blender Game Engine. By the way, I have not seen this type of discussion anywhere, either as a video, in documentation, or in a book. The ...
Video Rating: 4 / 5








how wings work? Smoke streamlines around an airfoil
Department of Engineering, University of Cambridge, multimedia video from Physics Education, 2003, by Holger Babinsky.

No comments:

Post a Comment